Using the poll(2) syscall with a timeout equal to 0 on a character device, gives no result even if data is available.
Example: This breaks the `nvidia-smi vgpu --loop <n>` command.
It is a regression caused by a fix that prevents a memory leak in poll() that could previously lead to a purple screen of death.
Currently there is no resolution. This will be fixed in the future release.
To workaround the issue, please avoid using poll(2) on character devices with the timeout parameter equal to 0. The other values should work fine.